12/8/15

Class Final

Todays the final (Tuesday Dec 8th 4-7pm)

You need your chess pieces and the link to your final blog on the class website!


Other classes in the digital art and design area:
Art 250 Video Games and Society
Art 250 Tabletop Game Design
Art 216 Graphic Design
Art 316 Interactive Media
Art 317 Film & Video
Art 401 Advanced Design Studio



Chess Pieces
Questions
- Can you easily tell which piece is which?
- How does the color effect your understanding of the pieces?
- How does it feel to pick up and move the pieces?
- How do the pieces interact with each other on the board?

Blogs
* Consider the types of things we talked about when reviewing the Album Covers and Movie Posters.




11/30/15

In class Mon Nov 30th

We started out this semester talking about how images effect us as individuals and society. We then learned how to manipulate images digitally with software. We also learned to consider our audience and how they react to things like color, lines, shapes, movement, subject mater and context. Below is an everyday example of digital manipulation for mass consumption. 

What changes did the manipulator of the image make and what do they signify to the viewer?





There are more ways then just digital manipulation to affect an image. How the image is framed through the context of language plays a major roll.

consider this map of states showing who will accept refugees.



How do they define each color. How does that make you feel about the state.





So what can this lead to? Consider this study done at Princeton University.



How did this happen? What has everyone been doing while this was going on? 

Maybe this had something to do with it.
The Story of Stuff




Notice the use of advertisements and mass media in this cycle? Now reconsider the meaning behind the changes made to Justin in his Calvin Klein ad. 






(though any press is good press and I wouldn't be surprised if the original images weren't leaked on purpose. )


Aquateen Hunger Force Movie viral ads 







Work On Projects

11/17/15

In class Wed Nov 18th



Fill out the new SUMMAs!






11/9/15

In class Mon Nov 9th

Project 6 Assigned


Making images for the web
- just steal it!
- looking up dimensions
- 72dpi but really its about pixels
- Flatten and use  Save for Web to make a .jpg
- Upload it to your blog. The Banner will go in the "Header" of your Blog in the "Template" section.


The Background images can be changed under " "Customize" in the "Templates" area 



Making a Favicon



- Create an image 16 pixels X 16 pixel image in Photoshop

- Use Save for Web to create a .jpg



- Go to favicongenerator.com to translate it into a .ico file

- Upload your file onto your blog under "Layout" at the top. 




Putting Links on your Blog
- Under "Layout" select the area you want the links.
- Hit add Gadget and find the Link List. (notice there are a lot of things you can add to your blog) 
- add your link and the link name and save




3D Chess Pieces
Create your 3d chess pieces using 123D Design

Layout your chess pieces, 3 in one file 4 in the other, in the makerbot software

check the blog for the correct settings to use in MAkerbot save the file as a .thing

Show Joe your .thing files before you export!

Exported files have the .x3g designation


Work on Project

11/3/15

In class Wed Nov 4th



Chess Piece sizes

Rules for chess pieces to board size:   
The base diameter of the king should fall within a range of 68% to 75% of the square size.  For example, if you have a 2.25" board (each square is 2.25" x 2.25" or 57.1mm x 57.1mm) then the chess pieces you choose should have a king's base diameter of 2.25 x (0.68) to 2.25 x (0.75) which = 1.53" (38.9mm) to 1.687" (42.9mm) in diameter.



What we are working with:

Chessboard Square Tile - 40mm a side, this means no piece and be wider then 36mm


king - 75mm tall

queen - 70mm tall
bishop - 60mm tall

kinght - 50mm tall

rook - 45mm tall

pawn - 40mm tall

Special pieces - 55-65mm tall





Preparing your chess pieces for printing

1) open Makerware

2) Click on 'Prepare' and "Add File" to import your .STL's to the print bed

3) Use the 'Move' tool to separate the models from each other
* remember any models that are touching will be printed as a single piece

4) Use the 'Scale' too to resize the 3d models to the proper size
a- scale the piece to the proper hight and width. Set the model at the correct hight and adjust for the width if necessary.

5) Use 'Save to Library' to save your .Thing file to the desktop 

6) Change your 'Settings'
Resolution - Low(Faster)
Infill - 8%
# of Shells - 3
Layer Height - .30 mm


7) Export Print File
- Take a screen shot of the Export Info and keep it with your .x3g file. You will hand in both to me.

8) Show Joe your .Thing, .x3g & Export Info screen shot to be approved for printing and transfer to the SD card. Your files should be labeled with your first name and last initial ie.. joevs.thing




PLA Color Choices
- Red
- Black
- Purple
- Blue
- Gold
- Grey
- Brown
- Forest Green

Pick a color that you think will complement your design! 

11/1/15

In class Mon Nov 2nd

3d Design and Printing

Making Complex pieces using 123D design and Makerware

Saving the "working file"
Exporting the final STL


Makerbot - Makerware
- Opening the Program
- Explore, Library, Prepare, Store, Learn

Prepare
View, Move, Rotate, Scale

Settings 
Makerbot Replicator 2 settings
Low Quality
Layer Height .30mm
Infill 6-12%
# of Shells 3


Replicator Mini
Standard Quality
Layer height .20mm
Infill 6-12%
# of Shells 3

* always use rafts, use supports if any part of your model defies gravity!


Add File, Upload to Library, Print

Export Print File
- Take a screen shot (shift + cmd + 4) of the export information
- Print Preview
- Export for printing (Replicator 2 = .x3g)


Work on Project

Alternative Chess Pieces

Tiger - moves 2 spaces diagonally, when attacking moves back to original spot

Lion - Move 2 steps or jumps per turn in any adjacent direction. It can capture up to two pieces per turn, capture an adjacent piece without moving (stationary feeding), or move and return (effectively passing a turn). 

Tone General - Moves one square diagonally forward. 

Berolina Pawn - like a pawn but can also capture one step orthogonally to the side.

Dog - move one square directly forward, or diagonally backward.

Bug-Eyed Monster - Can jump to any square which would not be reachable by any orthodox chess piece. 

Hunter - Moves forward as a rook (along a file), and backward as a bishop (on diagonals). 

Grasshopper -  A hopper which moves along the same lines as a queen and lands on the square immediately beyond that of the hurdle. 
Gryphon - Moves one square diagonally followed by moving any number of spaces like a rook outwards

Zebra - Jumps one square orthogonally followed by two squares diagonally outwards. 

Nightrider - A rider which moves any number of knight moves in the same direction in a straight line. The Nightrider can not move any further in that direction once it captures a piece. 

Giraffe - Jumps one square diagonally followed by three squares orthogonally.

Gorgon - The Gorgon moves as a chess queen. At the end of its move, any enemy piece that is on a square adjacent to the Gorgon is frozen in place, and can not move away until the Gorgon moves away or is captured. The Gorgon can never move to an occupied square and can not capture pieces. If two Gorgons move next to each other, they are both frozen until the end of the game or until one is captured. An immobilized piece may commit suicide, e.g., to open a line of attack. This action counts as a move. 

Flying Falcon -Bishop that can step one square forward. 


Amazon - Combines the powers of the queen and the knight

10/27/15

In class Wed Oct 28th



3d Printing in Museums











123D Design
Main Menu
- New 
- Open
- Save
- Import
- Export
- Exit

Undo/Redo

Primitives
Sketch
Construct
Modify
Pattern
Grouping
Combine
Measure
Text

Material 
Help



Common Chess



Bauhaus Chess Set



Project 5 Assigned
For this assignment you will be creating a set of chess pieces. You are responsible for creating one of each of the following pieces.

- King 
- Queen
- Bishop
- Knight
- Rook
- Pawn
- Special Piece


All your pieces should be sized correctly compared to each other and must fit on a chess board properly.

Chess board squares measure 57mm

Max Chess piece sizes are as follows:
Maximum Width = 36mm
Maximum Hight = 75mm




How to complete Project 5

1) Research various types of chess pieces
2) Create your Chess pieces (123D Design)
3) Layout your Chess pieces for printing (Makerware)
4) Print your chess pieces on the 3d printer


Critique Project 4

Work on Project

10/25/15

In class Mon Oct 26th

3d Design & 3d Printing

 
3d printing has been used by industry since the mid 1980's. It is used to print everything from food to human tissue to guns.

Our Makerbot Replicator 2 works through additive manufacturing. This is accomplished by laying down thin layers of plastic, one on top of the other, to build up a 3d structure.

Virtual models can be built in 3d software programs or captured with a 3d scanner or digital camera.



Websites

Thingiverse - free download 3d model library

Shapeways - Create and Sell 3d models
















Steps in 3d Printing


Get or Create a 3d Model

3d file Types
.stl - like the JPEG of the 3d world, almost universal file format
.obj - slightly less universal 3d file format
.mix - Meshmixer's file format
.thing - Makerware's file format
.x3g - Printers file Format


Get
- 3d Scan/3d Imaging Apps
3d Image capturing Apps: 123D Catch or Caperture

- Download a model
thingiverse.com or redpah.com



Create
- Create a model using a 3d software programs or 3d Apps
Apps (Free)
- Printshop
- 123D Sculpt
- 123D Design
- 123D Creature

Software (Free)
- Meshmixer
- 123D Design
- 123D Make
- Rhinoceros
- Sculptris
- MatterControl ($10)
- Sketchup



Modify your 3d Model
Meshmixer
123D Design
123D Make
Makerware
- Scale, Turn your 3d model
- you can add models together on the print platform



Prepare for Printing
Rafts: used to make a small island for your model to be built on. 

Supports: hold up areas of a model that are unprintable otherwise.
* no long rises 
* 45 degree angle or higher

Shells: Outside layers of a model.

Infill: Percent of the interior of a 3d model that is filled with plastic.

Layer Height: layer thickness of each printed layer of plastic.
* Low Resolution (Faster*) is the best choice for most models



Exporting
* Things to check before Exporting your 3d model:
- is your "device"set for "Replicator 2" (check the lower corner)
- is your 3d model on the Platform?
- does the 3d model fit within the print area? 
- did you check your print settings?

1) Hit "Export Print File"
2) Be Patient
3) TAKE a SCREEN SHOT of the EXPORT INFORMATION
4) Export Now


Project 5 


Work on Project

10/21/15

In class Wed Oct 21st

Assembling your Folders full of images into Video


Check out TimeLapse Assembler























- Use "Choose" to pick you Folder
- Codec should be "h.264"
- Save your movie at different Frame Rates 4,8,10 fps
- Dimensions should be set as seen above!
- Quality set to 'High'
- Hit "Encode" to save your movie with the current settings (save it to the desktop)




Premiere Pro (a video editor)

Creating a 'Resources' folder
- save this folder somewhere safe
- put all video, audio, and jpg files used in your project, in this folder
- never move the Resource Folder


Opening the Program
- Starting a New Project
-- Choose HD 720p

Whats Where
- 4 windows: Media browser, Media viewer, Timeline, Timeline viewer
- tools


Import your video files and audio
-- you can Drag and Drop onto the time line

Zooming
Selecting & Moving a clip
Cutting
Rendering

Export the movie





Work on Projects

10/14/15

In class Wed Oct 14th


 Review Project 4 assignment

Questions about Project 4?


Work on Project

10/11/15

In class Mon Oct 12th

Micro-Stopmotion Animation








Creating your animation in Photoshop
- create a new document that is 1920x1080 at 72 dpi resolution
- get your backgrounds, foregrounds, characters, objects and text organized on different layer
- save your psd with a simple name. i.e.... joe-00.psd (this is the name that will automatically pop up when you use "Save for Web" while making your animation.
- create a folder on the desktop. this is where you will save the finished JPGs

Start Animating

- Move layers / change content
- Save for Web and Devices
- Number images yourname-001, yourname-002, ect..

* You can save different scenes from your animation in different folders if you want.





You should try working in 1920x1080 HD at 72dpi resolution first. If you can't find big enough images use the smaller HD, 1280x720 HD at 72dpi instead.




Finding legal content

- CCmixter
- Archive.org


*What is Creative Commons

- cc
- check out Flickr




Hang and Critique Project 3




Work on Project

10/6/15

In class Wed Oct 7th

Film & Stop motion Animation = sequence images through time.

- FPS (frames per second) or frame rate is the number of images that are shown in a seconds worth of time.


Traditional film = 24 FPS

Traditional animation = 12 FPS
Digital film = 30 - 60 FPS
Modern animation = 12 - 30 FPS

Which means 1 minute of      

Film = 1440 still images     
Animation = 720 still imagesv     
Digital = 1800 - 3600 still images





Digital Video Resolution



Camera Angles, Movement and POV


Camera Angle

Eye Level
  • An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.
High Angle

  • A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.
Low Angle (Worms Eye)

  • A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.
Bird's Eye

  • This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.
Slanted

  • A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph


Camera Point of View (POV)

Close-Ups
  • A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.
Wide Shots
  • Wide Shots (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.
Multiple People Shots.
  • Conversations between two people require a special camera angle to capture the intimacy of the conversations. A two shot (TS) is the most common way to show conversation: place both subjects in the same mid-shot. The next most familiar style is the over-the-shoulder shot, or OSS, which looks at the talking subject from the listener's perspective, quite literally over his shoulder. Some camera operators also set up the noddy shot, which is most common in interviews, and is taken from the perspective of the interviewee.
POV
  • The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.
Weather Shots
  • If the subject is the weather itself, it is referred to as a weather shot. These images give the viewer a moment's reprieve from the action or drama of the film as well as establishing what's going on in the world around them. If the weather is wet and rainy, that will affect the mood of the film overall; a bright, shiny day on the other hand lightens the mood.


Camera Movement


1. Pans
  • A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.
2. Tilts
  • A movement which scans a scene vertically, otherwise similar to a pan.
3. Dolly Shots
  • Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.
4. Hand-held shots
  • The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.
5. Crane Shots
  • Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.
6. Zoom Lenses
  • A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!
7. The Aerial Shot
  • An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.





Making an animation in Photoshop
- Move layers / change content
- Save for Web and Devices
- Number images yourname-001, yourname-002, ect..

* You can save different scenes from your animation in different folders if you want.




Mapping out your Motion Graphic Sequence

- How many changes do you want to have in the sequence?
- What direction is the content moving in each part? How does it relate to the parts before and after?
- How long is each part?
- What content do you need to collect for each part?
- What is the purpose of each part? (what do you want your viewer to get out of it?)






Work on Project 3 & 4





Project 3 due Printed Mon OCT 12th at the beginning of class!



10/4/15

In class Monday Oct 4th


Individual Critiques with Joe for Project 3
- Show me your 3 movie poster ideas. Have them saved as jpgs in a fold with your name on it on your thumb drive.


Work on your ideas for project 4

9/29/15

In class Wed Sept 30th

Introduction to Project 4 (Motion Graphics)

- Create a 30 Second Motion Graphic at 6 fps or higher using Photoshop

---------



John Whitney




----------






Assignment Due for Mondays class Oct 5th
* research 3 motion graphics sequences online.  Email Joe the links to the sequences you found before class on monday. 




Work on Project 3


3 variations of your poster are due at the beginning of class on Monday.  Individual critiques are on monday!





9/27/15

In class Monday Sept 28th


Finish Critique Project 2


Work on Project 3

9/22/15

In class Sept 23rd

Hand in Project 2
* label each LP image as described in project 2. Put them in a folder labeled with your name and transfer the folder to your USB thumbdrive. Hand in your assignment to Joe on your USB thumbdrive.

Printing in Photoshop
- Choose a Printer

- Print Settings
--- Paper Size
--- Layout and other Options
--- Making a PDF from the print menu

- Layout - Horizontal & Vertical

- Color Management - controls wether printer or photoshop handles color correction
--- Check out what happens when I check "Match Print Colors"

- Position and Size - resize and change the position of a design

- Printing Marks - registration and crop marks for layout and cutout
--- Unprintable Border



Critique Project 2
* before we start lets make a list of the music genre's you created Record Covers for.



Work on Project 3


9/20/15

In class mon Sept 21st


Conspiricy Theory Rocks




Advanced Photoshop

Bridge
- Mini Bridge


Smart Objects
- Smart Object are either vector or raster image files that are brought into Photoshop from another program. This can be done by dragging and dropping an image into an open photoshop window. The transferred file stays in it’s original format and is edible in the original program (either photoshop or illustrator)

to edit a smart object 
1) Layer —> Smart Objects —> Edit Contents
2) Edit your image
3) Save your file to incorporate the new edits
4) Close the source file to return to your Photoshop document


Quick Mask


Advanced Layer controls

Transforming a Layer
- Edit -->Transform -->

Layer Styles

Vector Mask

Adjustment Layers



Advanced Layout in Photoshop

- Rule of thirds




- Golden Rule



- Rules of Design from Paul Rand the godfather of modern design



- Positive and Negative space





How to Create Project 3
1) Write out your Movie idea!
2) Look up and download 10 examples of posters that inspire you
3) Compile a list of important information that needs to be on the poster inculding: movie title, main actors/actresses, film company, producers, date, credits, ext… (use the 10 examples you downloaded as a guide)
4) Collect a variety of imagery to work with for your poster
4a) Make sure to find the largest images possible
5) Layout your poster 11x17” at 180dpi
6) Put in guides for the unprintable boarder
7) duplicate important layers
8) save often




Project 3 Assigned
* Lets take a look



Work on Projects





9/14/15

In class Wed Sept 16th










Photoshop Day 3


- History / Undo function
-- It is a new way to create!


- Magic Wand
Single Row Marquee Tool

- Paint Bucket/Gradient
- Erase/Magic Erase/Back Ground Eraser


Vector Tools
— Pen Tool
— Shape Tools


- The Clone Stamp & Healing Brush
-- These are 2 part tools. Hold down 'Option' while clicking on the area you wish to copy. Move to where you want to place the cloned visual data and click and hold to draw.
-- Blend Mode / Opacity
-- Air Brush / Flow
-- Aligned
-- Sample (Layer)


Image Adjustments
- Color Adjustments
-- Histogram
-- Levels
- Color Correction



Filters




Work on Poject


9/13/15

In class Mon Sept 14th



Photoshop Basics Day 2

Bit Map vs Vector Graphics
memory vs math


Navigation
- Hand tool/Hand Rotate Tool
- Zoom tool
- Change Screen Mode


Color Picker
- Foreground/Background Color
- Eyedroper tool


Drawing Tools
- Pencil/Paint Brush
—- Color Replacement Tool/Mixer Brush
- Paint Bucket/Gradient
- Erase/Magic Erase/Back Ground Eraser
- Sharpen/Blur/Smudge
—- Depth of Field - How much of the image is in focus in front of and behind the image
- Burn/Dodge/Sponge


Selection Tools (they define a workable area)
- Square/Circular Selection Tools
- Move Tool
- Laso/Polygon Laso/Magnetic Laso
— Tolerance
- Magic Wand/Quick Selection Tool
- Crop Tool


Layers
- Making Layers
--- New Layer
--- Cut/Copy/ Paste
--- Move Tool
--- Duplicate a Layer
- Delete Layer
- Layer Visibility
- Moving a Layer
- Opacity
- Modes
- Locking 


Text Tools
- Horizontal Type Tool/Vertical Type Tool
- Horizontal Type Mask Tool/Vertical Type Mask Tool



Project 2

Virtual Record Shop

description:
For this project you will appropriate images you find online through the process outlined below. The images and text you appropriate will be used to create a cover for an LP. This project is an exploration of appropriation, manipulation & layout and design. We will consider the meaning attached to images through context and our own expectations created through societal influence.

When manipulating your images in Photoshop, try using all the different tools in the tool bar (except the Slice tool and the History brush). See if you can figure out how to do something beyond what I have covered. Part of idea behind this project is to help you discover Photoshop on your own and also to help make you feel secure in just picking up a program and playing instead of being a afraid to try.

When downloading images for this project, Make sure you download the full size image!
Make sure to save your work often. Use the 'Save As' option to save a duplicate of your file (just change the file name). When you are finished with your image go to File --> Save for Web , and save your image as a JPEG, 100% quality. Do not check any other boxes. Save your images using this naming convention: yourname_01.jpg, yourname_02.jpg. (ie... jvonstengel_01.jpg)


The Process
1 - Go to "wikipedia." Hit “random... ”
The first random wikipedia article you get is the name of your band.

2 - Go to "Random quotations"
The last four or five words of the very last quote of the page is the title of your first album.

3 - Go to flickr and click on “explore the last seven days”
Third picture, no matter what it is, will be your album cover.

4 - Use Photoshop to put it all together.

5 - Create 10 different Album Covers

6- Save your designs as explained above

6- Hand them in to Joe on your USB thumb drive





Work on Project
Project 2 due Wed Sept 23rd beginning of class