10/27/15
In class Wed Oct 28th
3d Printing in Museums
123D Design
Main Menu
- New
- Open
- Save
- Import
- Export
- Exit
Undo/Redo
Primitives
Sketch
Construct
Modify
Pattern
Grouping
Combine
Measure
Text
Material
Help
Common Chess
Bauhaus Chess Set
Project 5 Assigned
For this assignment you will be creating a set of chess pieces. You are responsible for creating one of each of the following pieces.
- King
- Queen
- Bishop
- Knight
- Rook
- Pawn
- Special Piece
All your pieces should be sized correctly compared to each other and must fit on a chess board properly.
Chess board squares measure 57mm
Max Chess piece sizes are as follows:
Maximum Width = 36mm
Maximum Hight = 75mm
How to complete Project 5
1) Research various types of chess pieces
2) Create your Chess pieces (123D Design)
3) Layout your Chess pieces for printing (Makerware)
4) Print your chess pieces on the 3d printer
Critique Project 4
Work on Project
10/25/15
In class Mon Oct 26th
3d Design & 3d Printing
3d printing has been used by industry since the mid 1980's. It is used to print everything from food to human tissue to guns.
Our Makerbot Replicator 2 works through additive manufacturing. This is accomplished by laying down thin layers of plastic, one on top of the other, to build up a 3d structure.
Virtual models can be built in 3d software programs or captured with a 3d scanner or digital camera.
Websites
Thingiverse - free download 3d model library
Shapeways - Create and Sell 3d models
Steps in 3d Printing
Get or Create a 3d Model
3d file Types
.stl - like the JPEG of the 3d world, almost universal file format
.obj - slightly less universal 3d file format
.mix - Meshmixer's file format
.thing - Makerware's file format
.x3g - Printers file Format
Get
- 3d Scan/3d Imaging Apps
3d Image capturing Apps: 123D Catch or Caperture
- Download a model
thingiverse.com or redpah.com
Create
- Create a model using a 3d software programs or 3d Apps
Apps (Free)
- Printshop
- 123D Sculpt
- 123D Design
- 123D Creature
Software (Free)
- Meshmixer
- 123D Design
- 123D Make
- Rhinoceros
- Sculptris
- MatterControl ($10)
- Sketchup
Modify your 3d Model
Meshmixer
123D Design
123D Make
Makerware
- Scale, Turn your 3d model
- you can add models together on the print platform
Prepare for Printing
Rafts: used to make a small island for your model to be built on.
Supports: hold up areas of a model that are unprintable otherwise.
* no long rises
* 45 degree angle or higher
Shells: Outside layers of a model.
Infill: Percent of the interior of a 3d model that is filled with plastic.
Layer Height: layer thickness of each printed layer of plastic.
* Low Resolution (Faster*) is the best choice for most models
Exporting
* Things to check before Exporting your 3d model:
- is your "device"set for "Replicator 2" (check the lower corner)
- is your 3d model on the Platform?
- does the 3d model fit within the print area?
- did you check your print settings?
1) Hit "Export Print File"
2) Be Patient
3) TAKE a SCREEN SHOT of the EXPORT INFORMATION
4) Export Now
Project 5
Work on Project
3d printing has been used by industry since the mid 1980's. It is used to print everything from food to human tissue to guns.
Our Makerbot Replicator 2 works through additive manufacturing. This is accomplished by laying down thin layers of plastic, one on top of the other, to build up a 3d structure.
Virtual models can be built in 3d software programs or captured with a 3d scanner or digital camera.
Websites
Thingiverse - free download 3d model library
Shapeways - Create and Sell 3d models
Steps in 3d Printing
Get or Create a 3d Model
3d file Types
.stl - like the JPEG of the 3d world, almost universal file format
.obj - slightly less universal 3d file format
.mix - Meshmixer's file format
.thing - Makerware's file format
.x3g - Printers file Format
Get
- 3d Scan/3d Imaging Apps
3d Image capturing Apps: 123D Catch or Caperture
- Download a model
thingiverse.com or redpah.com
Create
- Create a model using a 3d software programs or 3d Apps
Apps (Free)
- Printshop
- 123D Sculpt
- 123D Design
- 123D Creature
Software (Free)
- Meshmixer
- 123D Design
- 123D Make
- Rhinoceros
- Sculptris
- MatterControl ($10)
- Sketchup
Modify your 3d Model
Meshmixer
123D Design
123D Make
Makerware
- Scale, Turn your 3d model
- you can add models together on the print platform
Prepare for Printing
Rafts: used to make a small island for your model to be built on.
Supports: hold up areas of a model that are unprintable otherwise.
* no long rises
* 45 degree angle or higher
Shells: Outside layers of a model.
Infill: Percent of the interior of a 3d model that is filled with plastic.
Layer Height: layer thickness of each printed layer of plastic.
* Low Resolution (Faster*) is the best choice for most models
Exporting
* Things to check before Exporting your 3d model:
- is your "device"set for "Replicator 2" (check the lower corner)
- is your 3d model on the Platform?
- does the 3d model fit within the print area?
- did you check your print settings?
1) Hit "Export Print File"
2) Be Patient
3) TAKE a SCREEN SHOT of the EXPORT INFORMATION
4) Export Now
Project 5
Work on Project
10/21/15
In class Wed Oct 21st
Assembling your Folders full of images into Video
Check out TimeLapse Assembler
- Use "Choose" to pick you Folder
- Codec should be "h.264"
- Save your movie at different Frame Rates 4,8,10 fps
- Dimensions should be set as seen above!
- Quality set to 'High'
- Hit "Encode" to save your movie with the current settings (save it to the desktop)
Creating a 'Resources' folder
- save this folder somewhere safe
- put all video, audio, and jpg files used in your project, in this folder
- never move the Resource Folder
Opening the Program
- Starting a New Project
-- Choose HD 720p
Whats Where
- 4 windows: Media browser, Media viewer, Timeline, Timeline viewer
- tools
Import your video files and audio
-- you can Drag and Drop onto the time line
Zooming
Selecting & Moving a clip
Cutting
Rendering
Export the movie
Work on Projects
10/14/15
10/11/15
In class Mon Oct 12th
Micro-Stopmotion Animation
Creating your animation in Photoshop
- create a new document that is 1920x1080 at 72 dpi resolution
- get your backgrounds, foregrounds, characters, objects and text organized on different layer
- save your psd with a simple name. i.e.... joe-00.psd (this is the name that will automatically pop up when you use "Save for Web" while making your animation.
- create a folder on the desktop. this is where you will save the finished JPGs
Start Animating
You should try working in 1920x1080 HD at 72dpi resolution first. If you can't find big enough images use the smaller HD, 1280x720 HD at 72dpi instead.
Finding legal content
- CCmixter
- Archive.org
*What is Creative Commons
Hang and Critique Project 3
Work on Project
Creating your animation in Photoshop
- create a new document that is 1920x1080 at 72 dpi resolution
- get your backgrounds, foregrounds, characters, objects and text organized on different layer
- save your psd with a simple name. i.e.... joe-00.psd (this is the name that will automatically pop up when you use "Save for Web" while making your animation.
- create a folder on the desktop. this is where you will save the finished JPGs
Start Animating
- Move layers / change content
- Save for Web and Devices
- Number images yourname-001, yourname-002, ect..
* You can save different scenes from your animation in different folders if you want.
- Save for Web and Devices
- Number images yourname-001, yourname-002, ect..
* You can save different scenes from your animation in different folders if you want.
You should try working in 1920x1080 HD at 72dpi resolution first. If you can't find big enough images use the smaller HD, 1280x720 HD at 72dpi instead.
Finding legal content
- CCmixter
- Archive.org
*What is Creative Commons
- cc
- check out Flickr
- check out Flickr
Hang and Critique Project 3
Work on Project
10/6/15
In class Wed Oct 7th
Film & Stop motion Animation = sequence images through time.
- FPS (frames per second) or frame rate is the number of images that are shown in a seconds worth of time.
Traditional film = 24 FPS
Traditional animation = 12 FPS
Digital film = 30 - 60 FPS
Modern animation = 12 - 30 FPS
Which means 1 minute of
Film = 1440 still images
Animation = 720 still imagesv
Digital = 1800 - 3600 still images
- FPS (frames per second) or frame rate is the number of images that are shown in a seconds worth of time.
Traditional film = 24 FPS
Traditional animation = 12 FPS
Digital film = 30 - 60 FPS
Modern animation = 12 - 30 FPS
Which means 1 minute of
Film = 1440 still images
Animation = 720 still imagesv
Digital = 1800 - 3600 still images

Camera Angles, Movement and POV
Camera Angle
Eye Level
- An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.
High Angle
- A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.
Low Angle (Worms Eye)
- A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.
Bird's Eye
- This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.
Slanted
- A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Point of View (POV)
Close-Ups
- A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.
Wide Shots
Camera Movement
- Wide Shots (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.
- Conversations between two people require a special camera angle to capture the intimacy of the conversations. A two shot (TS) is the most common way to show conversation: place both subjects in the same mid-shot. The next most familiar style is the over-the-shoulder shot, or OSS, which looks at the talking subject from the listener's perspective, quite literally over his shoulder. Some camera operators also set up the noddy shot, which is most common in interviews, and is taken from the perspective of the interviewee.
- The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.
- If the subject is the weather itself, it is referred to as a weather shot. These images give the viewer a moment's reprieve from the action or drama of the film as well as establishing what's going on in the world around them. If the weather is wet and rainy, that will affect the mood of the film overall; a bright, shiny day on the other hand lightens the mood.
Camera Movement
1. Pans
- A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.
- A movement which scans a scene vertically, otherwise similar to a pan.
- Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.
4. Hand-held shots
- The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.
5. Crane Shots
- Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.
6. Zoom Lenses
- A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!
7. The Aerial Shot
- An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.
Making an animation in Photoshop
- Move layers / change content
- Save for Web and Devices
- Number images yourname-001, yourname-002, ect..
* You can save different scenes from your animation in different folders if you want.
Mapping out your Motion Graphic Sequence
- How many changes do you want to have in the sequence?
- What direction is the content moving in each part? How does it relate to the parts before and after?
- How long is each part?
- What content do you need to collect for each part?
- What is the purpose of each part? (what do you want your viewer to get out of it?)
Work on Project 3 & 4
Project 3 due Printed Mon OCT 12th at the beginning of class!
10/4/15
In class Monday Oct 4th
Individual Critiques with Joe for Project 3
- Show me your 3 movie poster ideas. Have them saved as jpgs in a fold with your name on it on your thumb drive.
Work on your ideas for project 4
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