12/3/19

In class Tue Dec 3rd

Final Exam Time
Wed 12/11 
8-11am






Making images for the web
- just steal it!
- looking up dimensions
- 72dpi but really its about pixels
- Flatten and use Save for Web to make a .jpg
- Upload it to your blog. The Banner will go in the "Header" of your Blog in the "Template" section.



The Background images can be changed under " "Customize" in the "Templates" area 




Making a Favicon



- Create an image 16 pixels X 16 pixel image in Photoshop

- Use Save for Web to create a .jpg



- Go to favicongenerator.com to translate it into a .ico file



- Upload your file onto your blog under "Layout" at the top. 




Putting Links on your Blog
- Under "Layout" select the area you want the links.

- Hit add Gadget and find the Link List. (notice there are a lot of things you can add to your blog) 

- add your link and the link name and save



Project 6 Assigned

- Theme a blog up on Googles Blogspot
- Make a Favi Icon
- Make a visual for your Header
- Pick fonts and font colors
- Pick Background Colors and Images
- Make 10 posts with your best images from the image a day project
- make a link to your Youtube channel


Work on Projects

11/21/19

In class Thur Nov1st


3D Printing!


Colors for our Chess Set - What are good color choices and why?



What to do to get your files printed.

1) Show Joe your model laid out in the Makerbot software
2) Pick a PLA color
3) Get on the color rotation list
4) Transfer your file to the appropriate printer
* The one Replicator 2 needs a .x3g file.
* Makerbot Mini and other Replicator 2 use a .thing file.







Work on Projects

11/18/19

In class tue Nov 19th

------ Project 5 Specifics ------

Chess Piece sizes

Rules for chess pieces to board size:   
The base diameter of the king should fall within a range of 68% to 75% of the square size.  For example, if you have a 2.25" board (each square is 2.25" x 2.25" or 57.1mm x 57.1mm) then the chess pieces you choose should have a king's base diameter of 2.25 x (0.68) to 2.25 x (0.75) which = 1.53" (38.9mm) to 1.687" (42.9mm) in diameter.



What we are working with:

Chessboard Square Tile - 40mm a side, this means no piece and be wider then 36mm


king - 75mm tall

queen - 70mm tall
bishop - 60mm tall

kinght - 50mm tall

rook - 45mm tall

pawn - 40mm tall

Special pieces - 50-65mm tall





Preparing your chess pieces for printing

1) open Makerware

2) Click on 'Prepare' and "Add File" to import your .STL's to the print bed

3) Use the 'Move' tool to separate the models from each other
* remember any models that are touching will be printed as a single piece

4) Use the 'Scale' too to resize the 3d models to the proper size
a- scale the piece to the proper hight and width. Set the model at the correct hight and adjust for the width if necessary.

5) Use 'Save As' to save your .Thing file to the desktop 

6) Change your 'Settings'
Resolution - Low(Faster)
Infill - 8%
# of Shells - 3
Layer Height - .30 mm


7) Export Print File
- Take a screen shot of the Export Info and keep it with your .x3g file. You will hand in both to me.

8) Show Joe your .Thing, .x3g & Export Info screen shot to be approved for printing. Your files should be labeled with your initials and a number ie.. jvs1.thing



Special Piece: check here






How to complete Project 5 part 1

1) Research various types of chess pieces
2) Create your Chess pieces (tinkercad)
3) Layout your Chess pieces for printing (Makerware)
4) Print your chess pieces on the 3d printer






11/12/19

In class Tue 12th


Critique Project 5


How to use Makerbot Software

Open the Makerbot Software



What's Where
- Top Options
under "Prepare"
Settings - Add File - Upload to Library - Preview - Export Print File - Print

- Navigation

- View

- Move Objects

- Rotate Object

- Scale Object


Saving and Printing your File
Save your file as a ".thing"
and/or Export your file as an ".x3g"



Rules

For the Makerbot Software:
- Always make sure the model is on the platform before exporting
- Kepp your file names less then 6 characters. Ex.. cow.x3g

For 3D Printing:
- Always watch your print while printing for the first 15% the check on it every 20 min.
- Make sure the filament is positioned correctly on the back of the printer
- Never use anything metal on the print bed





11/7/19

In class Thur Nov 7th

TinkerCad
- create an account here
- Your TinkerCad Home Page



TinkerCad Basics


Starters get help here


Placing an Object

Controlling the View 

Moving your Object

Rotate your Object

Change the size of your Object

Group Objects together

Align Objects




Lessons get info here


Learning the Moves

Camera Controls

Creating Holes


Scale, Copy & Paste





------ Project 5 Specifics ------

Chess Piece sizes

Rules for chess pieces to board size:   
The base diameter of the king should fall within a range of 68% to 75% of the square size.  For example, if you have a 2.25" board (each square is 2.25" x 2.25" or 57.1mm x 57.1mm) then the chess pieces you choose should have a king's base diameter of 2.25 x (0.68) to 2.25 x (0.75) which = 1.53" (38.9mm) to 1.687" (42.9mm) in diameter.



What we are working with:

Chessboard Square Tile - 40mm a side, this means no piece and be wider then 36mm


king - 75mm tall

queen - 70mm tall
bishop - 60mm tall

kinght - 50mm tall

rook - 45mm tall

pawn - 40mm tall

Special pieces - 50-65mm tall





Preparing your chess pieces for printing

1) open Makerware

2) Click on 'Prepare' and "Add File" to import your .STL's to the print bed

3) Use the 'Move' tool to separate the models from each other
* remember any models that are touching will be printed as a single piece

4) Use the 'Scale' too to resize the 3d models to the proper size
a- scale the piece to the proper hight and width. Set the model at the correct hight and adjust for the width if necessary.

5) Use 'Save As' to save your .Thing file to the desktop 

6) Change your 'Settings'
Resolution - Low(Faster)
Infill - 8%
# of Shells - 3
Layer Height - .30 mm


7) Export Print File
- Take a screen shot of the Export Info and keep it with your .x3g file. You will hand in both to me.

8) Show Joe your .Thing & Export Info screen shot to be approved for printing. Your files should be labeled with your initials and a number ie.. jvs1.thing



Special Piece: check here






How to complete Project 5 part 1

1) Research various types of chess pieces
2) Create your Chess pieces (TinkedCad)
3) Layout your Chess pieces for printing (Makerware)
4) Print your chess pieces on the 3d printer







11/4/19

In class Tue Nov 5th



3d Printing in Museums












Common Chess



Bauhaus Chess Set




Project 5 Assigned
For this assignment you will be creating a set of chess pieces. You are responsible for creating one common piece (to be assigned) and one special pieces.

Common Piece:
- King 
- Queen
- Bishop
- Knight
- Rook
- Pawn

Special Piece:
check here



All your pieces should be sized correctly compared to each other and must fit on a chess board properly.

Chess board squares measure 57mm

Max Chess piece sizes are as follows:
Maximum Width = 36mm
Maximum Hight = 75mm




How to complete Project 5

1) Research various types of chess pieces
2) Create your Chess pieces (Tinkercad)
3) Layout your Chess pieces for printing (Makerware)
4) Print your chess pieces on the 3d printer



TinkerCad

Overview
- Navigation
- Copy/Paste/Duplicate/Delete
- Basic Shapes

Learn
Complete each of the following 'Direct Starters'
  • Place it
  • Move it
  • Move it
  • Rotate it
  • Size it up
  • Group it
  • Align it


Work on Projects

10/30/19

In class Thur Oct 31st


Your Motion Graphic video is due uploaded to the Google Album by Sunday 4pm 



3d Design & 3d Printing

 
3d printing has been used by industry since the mid 1980's. It is used to print everything from food to human tissue to guns.

Our Makerbot Replicator 2 works through additive manufacturing. This is accomplished by laying down thin layers of plastic, one on top of the other, to build up a 3d structure.

Virtual models can be built in 3d software programs or captured with a 3d scanner or digital camera.



Websites

Thingiverse - free download 3d model library

Shapeways - Create and Sell 3d models















Work on Project

10/28/19

In class Tue Oct 29th

Premiere Pro (a video editor)

Creating a 'Resources' folder
- save this folder somewhere safe
- put all video, audio, and jpg files used in your project, in this folder
- never move the Resource Folder


Opening the Program
- Starting a New Project

Whats Where
- 4 windows: Media browser, Media viewer, Timeline, Timeline viewer
- tools


Import your video files and audio
-- you can Drag and Drop onto the time line

Zooming
Selecting & Moving a clip
Cutting
Rendering

Export the movie



Work on Project

10/23/19

In class Thur Oct 24th

What is your Idea for you motion graphic!



Work on Project!

10/20/19

In class Tue Oct 22nd

Motion Graphics

Examples









Making a Storyboard
Breaking a story into Cuts and Scenes

Storyboards break the story into pieces that visually show the angle, movement and POV of the camera.

- Shreck storyboards example



 




 Storyboarding your Motion Graphic Sequence

Questions to Ask!- How many changes do you want to have in the sequence?
- What direction is the content moving in each part? How does it relate to the parts before and after?
- How long is each part?
- What content do you need to collect for each part?
- What is the purpose of each part? (what do you want your viewer to get out of it?)






Photoshop Video 
- Open the "Timeline". You can find it under "Window"
To use video in Photoshop:

1) Drag a video file onto the Photoshop icon, it will appear in the Layers window and the Timeline window


2) Select the layer and "control"click to bring up the menu. Pick "convert to smart object"

3) To make a new video layer click the drop down menu on the videos timeline and click "new video group".

3a)You can duplicate video layers

4) Layer Adjustments, Blend modes and Opacity all work the same as still images



- To save your file "Save As" a .PSD

- To save the final video file goto "File" --> "Render Video"






Need stock video?
Where to find free stock video check out Pexels & Stockfootageforfree






Make Decisions about your Motion Graphic Sequence

1) Do you want to make a Title Sequence for your movie idea, or an Infographic?

Title Sequence:
2) Research research the pacing and the types of imagery found in your movie's genre. How many cuts are there? How many scenes? How long is it?

3) Which of the 10 title sequences do you think would work best for your movie? Develop a storyboard.

OR

Infographic:
2) Research research the pacing and the types of imagery found in info graphics. How many cuts are there? How many scenes? How long is it? 

3) Research the information you want to get across to your viewer. Develop a storyboard




Work on Project

10/15/19

In class Tue Oct 17th




Motion Graphics

Examples

---





---


where to find free stock video check out Makerbook

-----

-----





Photoshop Video
- Open the "Timeline". You can find it under "Window"
To use video in Photoshop:

1) Drag a video file onto the Photoshop icon, it will appear in the Layers window and the Timeline window


2) Select the layer and "control"click to bring up the menu. Pick "convert to smart object"

3) To make a new video layer click the drop down menu on the videos timeline and click "new video group".

3a)You can duplicate video layers

4) Layer Adjustments, Blend modes and Opacity all work the same as still images



- To save your file "Save As" a .PSD

- To save the final video file goto "File" --> "Render Video"



Work on Project

10/14/19

In class Tue Oct 15th


You final Logo is due up on the Google Photos "Logo" Album today



The camera's lens is the eyes of the audience!






or "Birdman"


Camera Angles, Movement and POV


Eye Level
An eye-level shot is the most basic type of shot and involves simply picking up a camera or video recorder and taking a straight-on, eye-level photograph. This technique is the most common shot used by photographers, seen in many casual pictures, such as family photos or vacation shots.




High Angle
A high-angle shot involves taking a photograph from someplace above a subject at a diagonal angle. This type of angle may make a subject look smaller or even childlike.


Low Angle (Worms Eye)
A low-angle shot is the opposite of the high-angle shot. In a low-angle shot, the photographer is below the subject and takes a photograph looking up at the subject. This angle is often used to make a subject appear larger, taller or more powerful.


Bird's Eye
This type of shot is similar to the high-angle shot in that the photographer is situated above the subject. However, unlike a high-angle shot, a bird's eye shot looks straight on at a subject rather than using an angle. This type of shot is used to achieve very dramatic images.


Slanted
A slanted shot, or dutch tilt, is where the camera is tilted to the side to give the horizon a unique, angled appearance. This is a popular shot for movie stills and in magazines as it portrays a hip, edgy feeling in the photograph
Camera Movement





Camera Point of View (POV)


Close-Ups
A close-up (abbreviated "CU") is when the camera focuses on just one character's face or other part of him, taking up the entire frame. These shots are used often when a character is talking, because it puts the viewer in an almost face-to-face context. When the camera zooms directly into part of a person's face or body, so that the frame shows nothing but his body, this is an extreme close-up, or ECU. Going in the opposite direction, a medium close-up (MCU) is halfway between a standard CU and a mid-shot--which shows part of the scene and the subject.



Wide Shots
Wide Shots Abbreviated (WS) give a great view of the entire area your subject is standing in, and you can see the person's entire body against the backdrop of his setting. As the camera zooms out, making the person almost unrecognizable but giving a good view of the entire area, it becomes a VWS, or very wide shot. Finally, an extreme wide shot (EWS) takes the camera out so that you can't even see the subject, but gives the viewer a clear picture of where the viewer is supposed to be--these are generally used as establishing shots. VWS are generally taken from cranes, so they're sometimes called crane shots, and EWS can be taken from helicopters and called aerial shots.


Multiple People Shots
Conversations between two people require a special camera angle to capture the intimacy of the conversations. A two shot (TS) is the most common way to show conversation: place both subjects in the same mid-shot. The next most familiar style is the over-the-shoulder shot, or OSS, which looks at the talking subject from the listener's perspective, quite literally over his shoulder. Some camera operators also set up the noddy shot, which is most common in interviews, and is taken from the perspective of the interviewee.



POV
The first-person perspective is a useful way to put the audience almost directly in the character's shoes. The POV shot is pretty much what the character would see--as if she is actually holding the camera herself. POV, meaning point-of-view, shots are often used to heighten the intensity of a scenario.


Weather Shots
If the subject is the weather itself, it is referred to as a weather shot. These images give the viewer a moment's reprieve from the action or drama of the film as well as establishing what's going on in the world around them. If the weather is wet and rainy, that will affect the mood of the film overall; a bright, shiny day on the other hand lightens the mood.



    Camera Movement
    A director may choose to move action along by telling the story as a series of cuts, going from one shot to another, or they may decide to move the camera with the action. Moving the camera often takes a great deal of time, and makes the action seem slower, as it takes several second for a moving camera shot to be effective, when the same information may be placed on screen in a series of fast cuts. Not only must the style of movement be chosen, but the method of actually moving the camera must be selected too. There are seven basic methods:

    1. Pans
    A movement which scans a scene horizontally. The camera is placed on a tripod, which operates as a stationary axis point as the camera is turned, often to follow a moving object which is kept in the middle of the frame.

    2. Tilts
    A movement which scans a scene vertically, otherwise similar to a pan.

    3. Dolly Shots
    Sometimes called TRUCKING or TRACKING shots. The camera is placed on a moving vehicle and moves alongside the action, generally following a moving figure or object. Complicated dolly shots will involve a track being laid on set for the camera to follow, hence the name. The camera might be mounted on a car, a plane, or even a shopping trolley (good method for independent film-makers looking to save a few dollars). A dolly shot may be a good way of portraying movement, the journey of a character for instance, or for moving from a long shot to a close-up, gradually focusing the audience on a particular object or character.

    4. Hand-held shots
    The hand-held movie camera first saw widespread use during World War II, when news reporters took their windup Arriflexes and Eyemos into the heat of battle, producing some of the most arresting footage of the twentieth century. After the war, it took a while for commercially produced movies to catch up, and documentary makers led the way, demanding the production of smaller, lighter cameras that could be moved in and out of a scene with speed, producing a "fly-on-the-wall" effect.This aesthetic took a while to catch on with mainstream Hollywood, as it gives a jerky, ragged effect, totally at odds with the organized smoothness of a dolly shot. The Steadicam (a heavy contraption which is attached a camera to an operator by a harness. The camera is stabilized so it moves independently) was debuted in Marathon Man (1976), bringing a new smoothness to hand held camera movement and has been used to great effect in movies and TV shows ever since. No "walk and talk" sequence would be complete without one. Hand held cameras denote a certain kind of gritty realism, and they can make the audience feel as though they are part of a scene, rather than viewing it from a detached, frozen position.

    5. Crane Shots
    Basically, dolly-shots-in-the-air. A crane (or jib), is a large, heavy piece of equipment, but is a useful way of moving a camera - it can move up, down, left, right, swooping in on action or moving diagonally out of it. The camera operator and camera are counter-balanced by a heavy weight, and trust their safety to a skilled crane/jib operator.

    6. Zoom Lenses
    A zoom lens contains a mechanism that changes the magnification of an image. On a still camera, this means that the photographer can get a 'close up' shot while still being some distance from the subject. A video zoom lens can change the position of the audience, either very quickly (a smash zoom) or slowly, without moving the camera an inch, thus saving a lot of time and trouble. The drawbacks to zoom use include the fact that while a dolly shot involves a steady movement similar to the focusing change in the human eye, the zoom lens tends to be jerky (unless used very slowly) and to distort an image, making objects appear closer together than they really are. Zoom lenses are also drastically over-used by many directors (including those holding palmcorders), who try to give the impression of movement and excitement in a scene where it does not exist. Use with caution - and a tripod!

    7. The Aerial Shot
    An exciting variation of a crane shot, usually taken from a helicopter. This is often used at the beginning of a film, in order to establish setting and movement. A helicopter is like a particularly flexible sort of crane - it can go anywhere, keep up with anything, move in and out of a scene, and convey real drama and exhilaration — so long as you don't need to get too close to your actors or use location sound with the shots.







        Make Decisions about your Motion Graphic Sequence

        1) Do you want to make a Trailer or Title Sequence?
        2) Research research the pacing and the types of imagery found in your movie genre. How many cuts are there? 
        3) Which of the 10 title sequences do you think would work best for your movie?


         Mapping out your Motion Graphic Sequence

        - How many changes do you want to have in the sequence?
        - What direction is the content moving in each part? How does it relate to the parts before and after?
        - How long is each part?
        - What content do you need to collect for each part?
        - What is the purpose of each part? (what do you want your viewer to get out of it?)



        How to Animate and manipulate Video in Photoshop

          -----





          Photoshop Video
          - Open the "Timeline". You can find it under "Window"
          To use video in Photoshop:

          1) Drag a video file onto the Photoshop icon, it will appear in the Layers window and the Timeline window


          2) Select the layer and "control"click to bring up the menu. Pick "convert to smart object"

          3) To make a new video layer click the drop down menu on the videos timeline and click "new video group".

          3a)You can duplicate video layers

          4) Layer Adjustments, Blend modes and Opacity all work the same as still images

          5) Saving and Rendering - To save your file "Save As" a .PSD

          - To save the final video file goto "File" --> "Render Video"


        Work on Project!


        10/9/19

        In class Thur Oct 10th



        Work on Logos


        Upload and Review adjusted Logos





        ------------------------------------- Whats Up Next --------------------------------


        Project 4

        ART213 Fall 2019


        Motion Graphics

        description:
        - Create a 45 Second Motion Graphic using Photoshop


        things to consider:
        - Think about how the viewer perceives what is happening in the space. Consider zooming in and out to create the illusion of depth. Collect images and graphics and think about what they mean to the viewer and how mixing them together or changing them changes the relationship to the viewer.


        whats due:
        One digital HD video, 1920 x 1080 pixels at 72 dpi. Your animation must be at least 45 seconds long . Your video will be handed in full size as a .MOV to Joe and will be uploaded to your Youtube account.




        Project 4 Due Dates
        Assigned Oct 10th
        Project Idea - Tues Oct 17th
        Content folder and Storyboard - Tue Oct 22nd
        Final Video due - Tue Oct 31st






        Digital Video


        Film & Stop motion Animation = sequence images through time.

        - FPS (frames per second) or frame rate is the number of images that are shown in a seconds worth of time.


        Traditional film = 24 FPS

        Traditional animation = 12 FPS
        Digital film = 30 - 60 FPS
        Modern animation = 12 - 30 FPS

        Which means 1 minute of      

        Film = 1440 still images     
        Animation = 720 still imagesv     
        Digital = 1800 - 3600 still images





        Digital Video Resolution








        10/7/19

        In class Tue Oct 8th

        Work on draft ideas for the "IDEAL" Logo.


        We will be reviewing the draft logos during the last hour of class today!



        Review Draft Logo Ideas

        * make sure your logo ideas are uploaded into the Google Photos class album "Art213 Logos"

        10/2/19

        In class Thur Oct 3rd


        Critique Final Poster Designs

        * bring your printed 11x17 poster to the beginning of class. We will hang them on the wall across from the digital lab.




        What we are looking at:
        Color
        Composition (placement of visual elements in 2d space...positive & negative space, rule of thirds)
        Image - subject matter
        Image - style
        Font - literal reading
        Font - style




        Work on draft ideas for the "IDEAL" Logo.



        9/27/19

        In class Tue Oct 1st


        Logos & Brand Guidelines

        This is about using text, color, & image to define the visual identity of a business or organization.

        - How does Hartwick College use visuals to express who they are. Lets look at the Hartwick College Brand Guidelines.



        Logo inspiration:
        logogalalogomoose


        Logo colors:






        Logo work through Guide


        Things to avoid:
        - Watch out for Cliches'
        "Light bulbs for 'ideas', speech bubbles for 'discussion', globes for 'international', etc. These ideas are easy to come up with but how is your design going to be unique when so many other logos feature the same idea?"

        - Avoid Gimmicky Fonts
        "When it comes to logo design, keep your font choices classic and simple and avoid over-garnishing"

        - Don't make the logo too busy
        "Keep it simple"

        - Be inspired but don't steal ideas - logothief.com  





        NExt: Project 4

        IDEAL 
        (Interventions for Drinking in Emerging Adults Laboratory) 
        Laboratory Description:  The Laboratory uses intensive data collection (the goal would be to collect throughout the day on a smartphone) to gather information on what leads to binge drinking in college students. From that we also what to develop methods to move them to drink in a more controlled manner, and teach them strategies for minimizing the negative consequences of their drinking.   The thinking of the name was that in an IDEAL world, college students would still have their fun, but would do so without harming their lives or reputation.  



        Target Audience: This is split, and I think is what makes it most difficult.  It needs to be attractive to students... as I want to motivate students  to participate in the studies and work in the lab. It also needs to be respectable to the fancy pants academics, who will see it next to the hartwick logo at academic conferences. 



        Lets hear from our client Professor William Kowalczyk




        Work on final Movie Poster for Project 3.



        Your final Movie Poster needs to be printed 11x17" and should be ready for the beginning of class Oct 3rd.




        9/25/19

        In class Thur Sept 26th


        Our current problem. How do we get people excited about seeing a movie using a poster!

        Questions:
        - Who is the audience. Who do we want to attract with this poster?
        - Where will this poster be presented?
        - What is the movies genre? What are the most attractive visual elements from the movie?
        - When is the poster for to be displayed?


        Design Thinking for Problem Solving

        Understand - Ideate - Prototype - Test

        What we did for Project 3 
        Step 1 = understand and ideate
        Step 2 = Prototype & Test (this step may lead you back to step 1)
        Step 3 = Final result from steps 1 and 2

        Design Thinking can be used to solve problems across all disciplines and is currently being used by PIC to look at how to update and change the college education experience.



        Review the drafts of your Movie Posters



        Work on Project. Refine your movie poster 


        9/23/19

        In class Tue Sept 24th

        Critique Projet 2 Day 3 - CD covers


        What we are looking at:
        - Color
        - Composition (placement of visual elements in 2d space...positive & negative space, rule of thirds)
        - Image - subject matter
        - Image - style
        - Font - literal reading
        - Font - style


        Work on your 3 movie poster ideas


        Upload your images to the Project 3 class Google Photos Album before class on thursday

        9/18/19

        In class Thur Sept

        Critique Projet 2 Day 2 - CD covers

        What we are looking at:
        - Color
        - Composition (placement of visual elements in 2d space...positive & negative space, rule of thirds)
        - Image - subject matter
        - Image - style
        - Font - literal reading
        - Font - style


        Work on Movie Posters

        9/16/19

        In class Tue Sept 17th

        Part 1 of Project 3 is due today!

        1) Write out your Movie idea!
        2) Look up and download 10 examples of posters that inspire you
        3) Compile a list of important information that needs to be on the poster including: movie title, main actors/actresses, film company, producers, date, credits, ext… (use the 10 examples you downloaded as a guide)
        4) Collect a variety of imagery to work with for your poster




        Critique Projet 2 - CD covers

        What we are looking at:
        - Color
        - Composition (placement of visual elements in 2d space...positive & negative space, rule of thirds)
        - Image - subject matter
        - Image - style
        - Font - literal reading
        - Font - style







        How to Create Project 3
        1) Write out your Movie idea!
        2) Look up and download 10 examples of posters that inspire you
        3) Compile a list of important information that needs to be on the poster inculding: movie title, main actors/actresses, film company, producers, date, credits, ext… (use the 10 examples you downloaded as a guide)
        4) Collect a variety of imagery to work with for your poster
        4a) Make sure to find the largest images possible
        5) Layout your poster 11x17” at 180dpi
        6) Put in guides for the unprintable boarder
        7) duplicate important layers
        8) save often






        ----------------------------- Whats Next -----------------------------


        ART213 Fall 2019


        Movie Poster

        Part 2
        5) Create a template for your poster 11x17” at 180dpi
        6) Put in guides for the unprintable boarder and for the middle
        7) Create 3 different versions of your movie poster

        Part 3
        8) Create 3 variants of the best movie poster and the comments derived from the critique

        Remember
        * Work on the poster template
        * Duplicate important layers
        * Save often as a PSD



        things to consider:
        First you want to figure out a genre for your movie. Is it a Romantic comedy, Sci-fi, Fantasy, Horror, Comedy, Drama, Action, ect Then look at and collect movie posters of that genre. Consider things like colors used, font type, text placement, use of actors/actresses images, are they full body or close up, what is their gesture.







        Work on Project